<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><item><title>Comment on The First Program by David Bras</title><link>/blog/my-first-program#comment-116</link><description>Hi Pete,

Please contact me urgently regarding the development work you agreed to do.  You've ignored my last 4 emails and have not contacted me in over 3 weeks.

Either contact me or refund the $4,900 we've already paid you.

David.</description><pubDate>2012-03-27T23:51:30</pubDate><guid isPermaLink="false">urn:comment:116</guid></item><item><title>Comment on Clay Tutorial by David Bras</title><link>/blog/clay-tutorial#comment-115</link><description>Hi Pete,

Please contact me urgently regarding the development work you agreed to do.  You've ignored my last 4 emails and have not contacted me in over 3 weeks.

Either contact me or refund the $4,900 we've already paid you.

David.</description><pubDate>2012-03-27T23:48:02</pubDate><guid isPermaLink="false">urn:comment:115</guid></item><item><title>Comment on Clay Tutorial by Kevin Kuebler</title><link>/blog/clay-tutorial#comment-114</link><description>Wow Pete, that is awesome! Clay behaviors are one of those things in Orchard I had never really looked into either. Thanks for writing this. So when are you going to ship that as a module on the gallery? :-)</description><pubDate>2012-02-10T19:04:44</pubDate><guid isPermaLink="false">urn:comment:114</guid></item><item><title>Comment on Clay Tutorial by admin</title><link>/blog/clay-tutorial#comment-113</link><description>@Kevin - Mechanics already comes with a feature called "Paperclips" which has done this in its own way for a long time (you can configure it per socket in Content Type settings...)

Also, it's useful to know that you can target a socket for an individual connector type in placement like this:
&lt;Place Socket-MyConnectorName="..."/&gt;
</description><pubDate>2012-02-09T08:19:33</pubDate><guid isPermaLink="false">urn:comment:113</guid></item><item><title>Comment on Clay Tutorial by Kevin</title><link>/blog/clay-tutorial#comment-112</link><description>After double checking my code, I saw that I had the code files you provided in the wrong directory (I had it in the Orchard.UI module), so I moved it into Downplay.Origami.Shapes and it's working beautifully. Thanks for this great information, this helps overcome one of the pitfalls of Orchard.</description><pubDate>2012-02-02T15:57:07</pubDate><guid isPermaLink="false">urn:comment:112</guid></item><item><title>Comment on Clay Tutorial by Kevin</title><link>/blog/clay-tutorial#comment-111</link><description>This is more about your Clay Part 2 tutorial rather than the part 1. For incorporating the shape dispatcher with the Mechanics module (http://scienceproject.codeplex.com/wikipage?title=Mechanics), I'm trying to dispatch the Socket type to another Zone. After implementing your code, I'm try switching &lt;Place Socket="Content:10"&gt;&lt;/Place&gt; to &lt;Place Socket="Layout@AsideFirst:1"&gt;&lt;/Place&gt; ; this hides the Socket model and I can't find it. Am I adjusting the correct value in the Placement.info file?</description><pubDate>2012-02-02T15:32:43</pubDate><guid isPermaLink="false">urn:comment:111</guid></item><item><title>Comment on Clay Tutorial by Basharat Ahmad</title><link>/blog/clay-tutorial#comment-98</link><description>I am not a developer. But I am interested in Orchard CMS. I was looking for some lessons in Orchard-specific C#. I think this is the right place I have reached.</description><pubDate>2012-01-24T06:01:19</pubDate><guid isPermaLink="false">urn:comment:98</guid></item><item><title>Comment on Science Project: Latest Release by Mihai (sharpoverride)</title><link>/blog/science-project-latest-release#comment-76</link><description>Hi!

It sounds great, I'm off to a conference, but I'll make time in the coming weeks to check it out.

Thanks! &gt;:D&lt; </description><pubDate>2011-05-27T05:12:07</pubDate><guid isPermaLink="false">urn:comment:76</guid></item></channel></rss>
